![]() ![]() I hope it helps you to devise some fun battle strategies. ![]() I usually turn it ON when I see ennemies coming to my sector or right before jumping just in case I have to stop in hostile territory. The jammer needs to be charged permanently that's why there is always a crew member when it is ON. You really have to have your crew in battlestation mode to reload fast enough if you have some storage close to your turrets and fix any damage if your shields get done for while doing that. I have 13 energy turrets (2 big ones) to wipe as fast as possible the shields and 2 missile turrets to destroy, 3 salvo of missiles and bam no hyperdrives, I target the smaller ship first. 27 nuts, 9 fruit, 9 root until/unless meat becomes viable. Have thermal regulators and crank them down in hot systems. Shut off or dismantle gas scrubbers once you have a couple big planters up. An instant ON and OFF would spoil it for me, I like that you have to time it properly, especially when you have 3 ships tearing your shields. Put crops in a separate storage from meals, with 'eat direct from storage' turned off. I mostly use the Jammer to force ennemies to board my ship. ![]() I think it takes around 30 sec to charge the jammer and around 2 min to deplete it once you set it to Not charging. They were just coming to me by waves of 3 ships. My personal record was 12 ships in one sector. Then once I killed/imprisoned most of them I just board and finish the remaining survivors. I battle like that when I am outnumbered, I turn off the jammer and destroy the reactor of one ship to ensure that no one leaves (once they have a SOS none of the ships will leave) then jammer back ON and I have my kill zone ready for when they board me. It works the same as the shield, once they are charged even if you turn them off, the shield is still there until it is removed, then when they are off, they are not charged back. From what I understand once it is charged you still have to expense the energy that is still in the jammer. ![]()
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